Olden Era / Units / Angel
Angel

Angel

TempleTier 7Flying

Nature

Embodiment

A spirit, soul, or other intangible power that has coalesced into material form.

Morale
-3 to +3
Luck
-3 to +3

Fallen Embodiments cannot be raised as Undead after battle.

Statistics

Hit points
225
Attack
30
Defense
30
Min damage
50
Max damage
75
Initiative
8
Speed
4

Abilities

Refract and ReflectActive1 focus charge

Applies a copy of all positive effects currently on this creature to a friendly creature. Does not trigger “Forging Perfection.”

Ranged AttackPassive

Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).

FlyingPassive

Movement ignores obstacles and traps.

Forging PerfectionPassive

Whenever a positive effect is applied to a friendly creature, it is also applied to this creature. The effect’s duration and power are copied. If the effect targets multiple stacks, it is applied to this creature only once.

Combat styles

Alternative attacks to choose from, with no focus cost.

Melee Attack

Performs an alternative Melee attack.

Recruitment cost

Gold2 400Gemstones1

Evolution

Upgrades into: Archangel