
Necropolis
DeadlandMercury21 units18 heroesNative terrain: Deathland
Ruled by Necromancers and Vampires, Shadowspire’s undead rise after each battle and often sap strength from their foes with every strike.
Units (21)
See all →Heroes (18)
See all →Buildings (19)
See all →Creatures7
Faction laws
Available from the start
Resource Riches I
1 ptsProvides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.
Tax Collectors
2–2 ptsProduces 250 to 500 Gold daily.
Animate Dead I
3 ptsYour heroes gain +500 maximum Necromantic Energy.
Gifts of the Afterlife
2–2 ptsYour heroes gain 1 to 3 Luck.
Elite Skeletons
3–3 ptsSkeleton growth in your cities increases by 4 to 8. They gain 2 Attack and Defense.
Elite Wights
3–3 ptsWight growth in your cities increases by 4 to 8. Their minimum Damage increases by 1.
Black Death
2–2 ptsEnemy creatures take +25 to 50% from Damage-over-time effects.
Unlocked after 5 laws
Mining: Mercury
2–2 ptsProduces 1 to 2 Mercury daily.
Stand to the Death!
2–2 ptsYour heroes gain 1 to 3 Defense.
Animate Dead II
3 ptsYour heroes gain 2,5% Necromancy Power.
Laws of the Immortals
2–2 ptsYour cities generate +10 to 30% Law points.
Elite Undead Pets
3–3 ptsUndead Pet growth in your cities increases by 2 to 4. They gain 2 Initiative.
Elite Graverobbers
3–3 ptsGraverobber growth in your cities increases by 2 to 4. They summon +50% units.
Death Equalizes All
4 ptsFriendly creatures from different factions don’t decrease each other’s Morale.
Unlocked after 15 laws
Resource Riches II
2 ptsProvides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.
Moon’s Grace
3 ptsNightshade spells of your heroes gain 1 level(s).
Animate Dead III
4 ptsYour heroes gain +500 maximum Necromantic Energy.
Forbidden Alchemy
2–2 ptsYour spell upgrades cost –20 to 40% Alchemical Dust.
Elite Liches
3–3 ptsLich growth in your cities increases by 1 to 2. Their healing abilities restore 50% more HP.
Elite Dread Knights
3–3 ptsDread Knight growth in your cities increases by 1 to 2. Their maximum Damage increases by 6.
Bloodthirst
6 ptsVampirism of friendly creatures increases by 60%.
Unlocked after 30 laws
Free Death
3–3 ptsYour Necropolis creatures cost –10 to 20% Gold.
Terra Mortis
5 ptsYour Necropolis heroes always battle on their Native Terrain.
Animate Dead IV
3 ptsYour heroes gain 2,5% Necromancy Power.
Elite Vampires
3–3 ptsVampire growth in your cities increases by 1 to 2. They gain 25 HP.
Return to the Soil
4–4 ptsFriendly creatures battling on their Native terrain gain 1 to 2 Speed.
Terror and Dread
3–3 ptsThe chance of Morale or Luck triggering for enemy creatures decreases by 1 to 2% for each point of their Morale or Luck, respectively.
Unlocked after 50 laws
Resource Riches III
3 ptsProvides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.
Magic Absorption
6 ptsThe enemy loses 1 level(s) on all Magic School spells.
Animate Dead V
5 ptsYour heroes gain +500 maximum Necromantic Energy.
Morituri te Salutant
4 ptsFriendly creatures can make +1 counterattacks per round.
Death’s Presence
4–4 ptsEnemy non‑Necropolis creatures deal –5 to 10% and take +5 to 10% Damage. Your non‑Necropolis creatures gain the opposite effect.



































