Olden Era / Factions / Necropolis
Necropolis

Necropolis

DeadlandMercury21 units18 heroesNative terrain: Deathland

Ruled by Necromancers and Vampires, Shadowspire’s undead rise after each battle and often sap strength from their foes with every strike.

Units (21)

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Heroes (18)

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Buildings (19)

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Magic1
Mage Guild
Mage Guild
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Faction laws

Available from the start
Resource Riches I
Resource Riches I
1 pts
Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.
Tax Collectors
Tax Collectors
2–2 pts
Produces 250 to 500 Gold daily.
Animate Dead I
Animate Dead I
3 pts
Your heroes gain +500 maximum Necromantic Energy.
Gifts of the Afterlife
Gifts of the Afterlife
2–2 pts
Your heroes gain 1 to 3 Luck.
Elite Skeletons
Elite Skeletons
3–3 pts
Skeleton growth in your cities increases by 4 to 8. They gain 2 Attack and Defense.
Elite Wights
Elite Wights
3–3 pts
Wight growth in your cities increases by 4 to 8. Their minimum Damage increases by 1.
Black Death
Black Death
2–2 pts
Enemy creatures take +25 to 50% from Damage-over-time effects.
Unlocked after 5 laws
Mining: Mercury
Mining: Mercury
2–2 pts
Produces 1 to 2 Mercury daily.
Stand to the Death!
Stand to the Death!
2–2 pts
Your heroes gain 1 to 3 Defense.
Animate Dead II
Animate Dead II
3 pts
Your heroes gain 2,5% Necromancy Power.
Laws of the Immortals
Laws of the Immortals
2–2 pts
Your cities generate +10 to 30% Law points.
Elite Undead Pets
Elite Undead Pets
3–3 pts
Undead Pet growth in your cities increases by 2 to 4. They gain 2 Initiative.
Elite Graverobbers
Elite Graverobbers
3–3 pts
Graverobber growth in your cities increases by 2 to 4. They summon +50% units.
Death Equalizes All
Death Equalizes All
4 pts
Friendly creatures from different factions don’t decrease each other’s Morale.
Unlocked after 15 laws
Resource Riches II
Resource Riches II
2 pts
Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.
Moon’s Grace
Moon’s Grace
3 pts
Nightshade spells of your heroes gain 1 level(s).
Animate Dead III
Animate Dead III
4 pts
Your heroes gain +500 maximum Necromantic Energy.
Forbidden Alchemy
Forbidden Alchemy
2–2 pts
Your spell upgrades cost –20 to 40% Alchemical Dust.
Elite Liches
Elite Liches
3–3 pts
Lich growth in your cities increases by 1 to 2. Their healing abilities restore 50% more HP.
Elite Dread Knights
Elite Dread Knights
3–3 pts
Dread Knight growth in your cities increases by 1 to 2. Their maximum Damage increases by 6.
Bloodthirst
Bloodthirst
6 pts
Vampirism of friendly creatures increases by 60%.
Unlocked after 30 laws
Free Death
Free Death
3–3 pts
Your Necropolis creatures cost –10 to 20% Gold.
Terra Mortis
Terra Mortis
5 pts
Your Necropolis heroes always battle on their Native Terrain.
Animate Dead IV
Animate Dead IV
3 pts
Your heroes gain 2,5% Necromancy Power.
Elite Vampires
Elite Vampires
3–3 pts
Vampire growth in your cities increases by 1 to 2. They gain 25 HP.
Return to the Soil
Return to the Soil
4–4 pts
Friendly creatures battling on their Native terrain gain 1 to 2 Speed.
Terror and Dread
Terror and Dread
3–3 pts
The chance of Morale or Luck triggering for enemy creatures decreases by 1 to 2% for each point of their Morale or Luck, respectively.
Unlocked after 50 laws
Resource Riches III
Resource Riches III
3 pts
Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.
Magic Absorption
Magic Absorption
6 pts
The enemy loses 1 level(s) on all Magic School spells.
Animate Dead V
Animate Dead V
5 pts
Your heroes gain +500 maximum Necromantic Energy.
Morituri te Salutant
Morituri te Salutant
4 pts
Friendly creatures can make +1 counterattacks per round.
Death’s Presence
Death’s Presence
4–4 pts
Enemy non‑Necropolis creatures deal –5 to 10% and take +5 to 10% Damage. Your non‑Necropolis creatures gain the opposite effect.